![]() I'd want this to be as intuitive as possible, though. VR Photo Viewer View your Photosphere, Cardboard Camera, 360 degree panorama, and 3D stereoscopic photos in room scale virtual reality. This would make the panoramas more immersive, but would potentially skew the view of the image if it wasn't a true 360 degree panorama.Īnother option would be to allow you to move the photo display in 3D space so you could bring it closer to you. uShort answer: /u VR Photo Viewer + Quest + Link Cable + Google Cardboard Camera pictures works (sort of). I hope it helps someone who has Google Cardboard Camera formatted pictures from a Lenovo Mirage. First, it was a 750 self-transforming Optimus Prime. One option would be to "wrap" the panorama images around you if I detect the horizontal resolution to be at least 2x the vertical. UncleTuskie 5:52pm Oculus Quest, Lenovo Mirage and VR Photo Viewer Here's information from my review. A company named Robosen seems determined to find out with Transformers toys that transform themselves like they do in the classic cartoon. However, since the scaling operation that I'm using is rather fast, you shouldn't need to worry about changing any of your existing photos once the new version is available.įor zooming - I've been thinking about that but I'm not sure how best to add it or if it makes sense for this viewer. 3.99 Add to Cart About This Software VR Photo Viewer is 360-degree spherical panorama photo viewer app with Pretty UI. The resolution of each eye in the Vive headset is 1080 x 1200 for a combined resolution of 2160 x 1200 with ~100 degree field of view. I'll post a new version to the "testing" beta branch later today that has this fix so your larger photos will load.Īs for "best resolution": with the current Vive headset, anything over ~8k resolution will be "wasted". ![]() To solve this, I just added this limit to the app itself so images beyond this size will now be automatically scaled. I had tested with some rather large images, but apparently I didn't go big enough! There is a limit of 16,384 x 16,384 in the underlying rendering engine that your photos were hitting. ![]()
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